Games

As a designer and game studies researcher, my main practice is to design games. This is an ever evolving space where I exhibit my game design work. I find it important to show both earlier and current works to showcase a living and evolving space of practice.

Workshops

I am interested in creating playful exploration opportunities of space virtually, physically and conceptually. In addition, I like to challenge the set ideas about how to interact with space and communities around them. These workshops are examples of such approach; an exploration and experimentation on these ideas.

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Exploring and Dwelling in the Museum through Walking Self-Portraits

This is a playful workshop that encourages exploration of museum spaces and bodies in relationship which challenges, who and what is welcome, and how does the space encourages and supports those expectations?

“Through performative introductory and concluding walks, we collectively explored relationships between the museum and self. The paper ‘capes,’ inspired by the artist Hélio Oiticica and his works Parangolés (ca.1965-1970) and Dada artist Hugo Ball’s lobster costume (1916), were designed to encourage participants to be aware of their body as they moved about the space. Between the walks, participants worked from a set of scores to explore three aspects of the self - memory, intervention, and collectivity - in dialogue with art and the museum”

Collaborators: Catalina Hernandez-Cabal, Jody Casey-Stokes

More details: https://kam.illinois.edu/resource/creativity-workshop-walking-self-portraits

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Mapping
the Museum Space
Experience

This is a workshop that explores the understanding of museum spaces based on individual experiences.



The overall experience is designed for an introduction to art and art appreciation class to evoke a different approach towards the museum spaces and the diverse ways it can be experienced. We gave participants prompts that are different from the way museums are expected to be experienced, behaved in and interacted with. This included actions like, walking slowly, spending time with a piece and befriend it, leave a love note to an artist, creating an embodied reaction to an artwork as a group etc.. Later, we asked participants to map and narrate this experience.

Collaborator: Catalina Hernandez-Cabal

 

Publications

Yolac, A. (2019) Virtual Learning Spaces: Designing Learning and Learning to Design, in Börekçi, N., Koçyıldırım, D., Korkut, F. and Jones, D. (eds.), Insider Knowledge, DRS Learn X Design Conference 2019, 9-12 July, Ankara, Turkey. https://doi.org/10.21606/learnxdesign.2019.01082

Yolac, A., (2021) “Hexostasis: A Transdisciplinary Approach Towards Educational Gaming and Game Design”, Marilyn Zurmuehlen Working Papers in Art Education 2021(1), p.1-19. doi: https://doi.org/10.17077/2326-7070.31074